Showing posts with label epidemiology. Show all posts
Showing posts with label epidemiology. Show all posts

Wednesday, August 19, 2009

Local Science: When Zombies Attack!

A group of mathies from the University of Ottawa and Carleton University have just been published in Infectious Disease Modelling Research Progress. In their paper, they attempt to model a zombie outbreak and it's ramifications. From the abstract:
Zombies are a popular figure in pop culture/entertainment and they are usually portrayed as being brought about through an outbreak or epidemic. Consequently, we model a zombie attack, using biological assumptions based on popular zombie movies. We introduce a basic model for zombie infection, determine equilibria and their stability, and illustrate the outcome with numerical solutions. We then refine the model to introduce a latent period of zombification, whereby humans are infected, but not infectious, before becoming undead. We then modify the model to include the effects of possible quarantine or a cure. Finally, we examine the impact of regular, impulsive reductions in the number of zombies and derive conditions under which eradication can occur. We show that only quick, aggressive attacks can stave off the doomsday scenario: the collapse of society as zombies overtake us all.
They model the spread of infection a number of ways, based on zombie features from classic film (and ignoring nouveau-zombies, such as the fast moving, more aware monsters from 28 Days Later), and playing with variables such as latency of infection and the effects of quarantine or cure development.

Of course a zombie outbreak is far-fetched, and nit-pickers now have another tool in their arsenal when tearing apart the believability of movies ("There's no way that quarantine would be effective!"), but it does demonstrate a neat use of math in modeling disease spread - even fictitious ones. As the authors note in their discussion:
This is, perhaps unsurprisingly, the first mathematical analysis of an outbreak of zombie infection. While the scenarios considered are obviously not realistic, it is nevertheless instructive to develop mathematical models for an unusual outbreak. This demonstrates the flexibility of mathematical modelling and shows how modelling can respond to a wide variety of challenges in ‘biology’.
Of course the real bottom line is when the zombie uprising happens, we're all screwed.

Read the full paper here [pdf].


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Wednesday, August 22, 2007

Virtual Epidemiology

The PS3 Folding at Home project harnesses the distributed processing power of idle playstations to use computational methods to understand protein folding, misfolding and related diseases. (The project isn't limited to the playstation - anybody with a PC and an internet connection can donate spare processor cycles). Now scientists are considering using World of Warcraft (WoW) to model infectious diseases. They think the natural interactions of a massively multiplayer online game (MMORPG) community (including travel and social interaction) can be harnessed to test hypotheses about disease spread. How well teleporting from Teldrassil to Durotar mimics an airline flight from New York to Toronto remains to be seen, but it's an interesting idea. A couple of years ago a virtual plague swept through the WoW land of Azeroth and the behaviour of the virtual population mimicked that of real populations during historical epidemics. An analysis of the 'Corrupted Blood' plague and commentary on the usefulness of MMORPGs for epidemiological studies can be found in a recent issue of the journal Epidemiology. Forget Bayman's facebook PhD... I'm majoring in World of Warcraft.


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